Saturday, February 15, 2020

The Medieval Age Essay Example | Topics and Well Written Essays - 1250 words

The Medieval Age - Essay Example This made the Nobles rebel against the crown often, as they controlled their own local armies. In Manorialism, the 1000’s of acres which belonged to the manor was owned entirely by the nobles. They had complete administrative control over the areas. But, the military power lay entirely with the king preventing Noble's ability to revolt against their lords. Manorialism gave more freedom to the peasants, serfs and the nobles ruling them. They were freed from the duty of guarding their territories fiercely and started to concentrate on developing the areas assigned to them. This system functioned pretty much the same way as the modern governments do. The Last Crusade and the fall of the AcreVenice and Genoa both flourished in trade from 1010. The first crusade started with an emotive appeal from the pope on November 27, 1095. Christians from all over the Europe joined together and waged a war against Muslims in getting their holy land back. This is seen as a .attempt by the churc h to sustain papal control over the mass. However, the first crusade ended successfully with Antioch being captured and King Bohemund of Southern Italy and his descendants becoming its rules for the next two centuries. He encouraged the Italians to establish trade connections with Egypt through Antioch. Venice was the first state to establish trade contacts with Egypt a. They met the Egyptian merchants bringing spices from the South Asia near the Red sea, collected their goods and sold it for huge profit in the Europe.

Sunday, February 2, 2020

Professional skills Assignment Example | Topics and Well Written Essays - 1750 words

Professional skills - Assignment Example In the 1980s, video arcades and console games were integrations in the learning process (Wolf, 2012). The target audience of the learning games was children aged between 5 and 10 years. The Learning Company is a pioneer in the history of games and learning with family-oriented software games emerging in the 1990s (Wolf, 2012). A recent development in digital learning focuses on providing children with tools for repairing, constructing and authoring contrary to the traditional games. SimCity is an example of the rear mentioned game. A large population of parents deal with video games in a manner one would deal with low nutritious foods, believing that exposing their children to the games in decreased periods is acceptable. An opposition to the school of thought is Andy Baio who has let his son Eliot play through a history of video games in a chronological manner since the age of four (Wolf, 2012). From the continued growth of electronic gaming since the early 1970s, it is evident that more games are yet to be developed in the future. American Academy of Pediatrics dedicates its efforts in the well being of children (The One Key Thing Parents Should Know About Children and Technology, 2015). In light of technology and children, information on their page can act as a guide to parents in comprehending the influence of video games on children, as it provides advice on management of electronic gaming. In addition, the non-profit organisation recommends parents and pediatricians (The One Key Thing Parents Should Know About Children and Technology, 2015). According to statistics from the academy, the current average number of hours spent by children per day on technology is seven (The One Key Thing Parents Should Know About Children and Technology, 2015). Parent intervention in monitoring exposure to entertainment aids children in making informed choices regarding media. In order to avoid inappropriate content exposure to